ARTISTIC

Educational robotics and object-based learning for inclusion in artistic and cultural heritage

What is ARTISTIC?

The ARTISTIC technological solution aims to use the educational methodology of Object-Based Learning (OBL) as a tool for deep and active engagement with selected artistic and cultural heritage, for direct interaction with it, and for fostering cross-curricular skills (in particular the 4Cs: Creativity, Communication, Collaboration, and Critical Thinking), thereby promoting community-building and participatory efforts to construct meanings and interpretations of tangible and intangible heritage. The ARTISTIC methodology and robotic platform will be tested and validated through the implementation of educational workshops at the Giardini Luzzati in Genoa, designed for elementary and middle school students and their families.

What is proposed

The ARTISTIC technological solution aims to use the educational methodology of Object-Based Learning (OBL) as a tool for deep and active engagement with selected artistic and cultural heritage, for direct interaction with it, and for fostering cross-curricular skills (in particular the 4Cs: Creativity, Communication, Collaboration, and Critical Thinking), thereby promoting community-based and participatory efforts to construct meanings and interpretations of tangible and intangible heritage. The ARTISTIC methodology and robotic platform will be tested and validated through the implementation of educational workshops at the Giardini Luzzati in Genoa, designed for elementary and middle school students and their families. The ARTISTIC project is founded on the desire to combine educational robotics, artificial intelligence, and virtual reality to create OBL-based learning pathways. The main objective is to use these advanced technologies to foster social inclusion and offer interactive and engaging educational experiences. The first phase of the project involves the detailed definition of digital Object-Based Learning (OBL) techniques and models, as well as educational robotics, specifically geared toward the promotion, communication, and education regarding Liguria’s artistic and cultural heritage. This phase aims to integrate advanced technologies that facilitate social inclusion, while simultaneously developing criteria and tools to systematically evaluate the effectiveness of the adopted methodologies. Subsequently, the project focuses on the design and implementation of the ARTISTIC robotics platform. This platform will be developed to incorporate the identified techniques and methodologies of OBL and educational robotics, leveraging the potential of virtual reality (VR) and artificial intelligence (AI) to create innovative and immersive learning experiences. Finally, the third phase involves testing the ARTISTIC platform through the implementation of educational workshops at the Giardini Luzzati in Genoa. These workshops, aimed at elementary and middle school students and their families, will allow for the practical application of OBL and educational robotics models, offering a concrete opportunity for active and engaging learning, as well as the chance to evaluate in the field the impact of new technologies on inclusion and social participation.

Project type

Call for Proposals under the RAISE SPOKE 1 PNRR Ecosystem, Mission 4, Component 2, “From Research to Business” INVESTMENT 1.5, “Creation and Strengthening of ‘Innovation Ecosystems’ and Development of ‘Regional R&D Leaders’”

ARTISTIC

Information

Area

RESEARCH AND DEVELOPMENT

Period

March 1, 2024 – September 1, 2025

Total value

€ 605.600,00

Total value for EHT

€605,600.00 (estimated: project solely owned by EHT)

Status

Completed

Partners

EHT SCPA